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1995-04-18
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Turgon's Dungeon Version 1.00 -- Program & Design by Jay Cochrane
Copyright (C) 1995
Wonderland Software
DISCLAIMER
The author has taken every precaution to insure that no harm
or damage will occur on computer systems operating this package.
Nevertheless, the author shall NOT be held liable for whatever
may happen on your computer system or to any computer systems
which connects to your own as a result of operating this package.
The user assumes full responsibility for the correct operation of
this software package, whether harm or damage results from software
error, hardware malfunction, or operator error. NO warranties are
offered, expressly stated or implied, including without limitation
or restriction any warranties of operation for a particular purpose
and/or merchantability. If you do not agree with this then do NOT
use this program.
LICENSE AGREEMENT
The game program, support files, and documentation are copyrighted
products of Wonderland Software. We reserve all rights to
these products. This is protected by the United States of America
(USA) and International Copyright Laws. In no way shall the
components of the game software package be reproduced or modified
in any form or method without prior expressly written permission
from Jay Cochrane and Wonderland Software.
Tampering with or altering the contents or integrity of the game
software package is prohibited. No fee may be charged by any
agency other than Wonderland Soft. beyond the cost of distributing
unregistered copies without prior expressly written permission from
Jay Cochrane.
A major portion of this software comes from the DDPlus Door Driver
Package and was written by the authors of that package. The DDPlus
Doordriver kit has been used for the communications, interrupt
handling and some utility functions and that part of the software
remains copyrighted by the authors of the DDplus Package.
This game is distributed under the Shareware concept. You are
allowed to operate this game for a trial period of thirty (30)
days. After this trial period, you must register the game
or discontinue its usage. Again if you do not agree with this
then do NOT use this game.
INTRODUCTION:
------------
Turgon's Dungeon is an add on utility for the Popular Door Game
Legend of the Red Dragon written by Seth Able Robinson. Without
his great door game this program would not have come about .
Thanks Seth !!! for the great game....
You will venture into the dungeon where you will be faced
with so far two number guessing games in which you can win
gold experience etc. I am in the progress of adding more to do
in the dungeon so stand by for more exciting things to come..
I am always open to suggestions for adding more on to this
Door so if you have them you can send them through SFNET to
A0919000 or call the support board
Mad Hatter BBS
(919) 736-8005 node 1 28.8 bps
REQUIREMENTS:
------------
At this point in time the only requirements are FILES=10 (or more)
in your config.sys file and ANSI.SYS. SHARE must also be loaded IF
you intend to use the game in a multi-node environment OR under
DesqView. The game is RIP aware but NOT a RIP Game at this time. A
FOSSIL is NOT required to run the game, although one will be
supported if it exists. Automatic time slicing support is provided
to most common multi-taskers as well.
Files Included
--------------
Below is a listing of all files for the this Game. If you are
missing ANY of these files (except for the DOC and FRM files), the
game will NOT function. Feel free to give out copies of the ENTIRE
archive package of this game but please make sure all the files
below are in that package:
TURDUN1.EXE - The Main Game File
DDSETUP.DOC - Docs for using DDSETUP file
HELP.TXT - Help text on setting up the CTL file
GAME.CTL - Un-edited and heavily commented sample of a CTL
Control file for setting up Turgons Dungeon and
hereafter referred to in the game document as
GAME.CTL. If you decide to use it, be sure to
rename it to GAME.CTL first!
FILE_ID.DIZ - Ascii Description File for BBS Sysops on GOC
SYSOP.DOC - This text file you are reading
DDSETUP.EXE - GodFather of Crime CTL configuration program.
REGISTER.FRM - Preprinted registration form and mailer
Installation
------------
--> NOTE: The word "game" is used in place of the program name
for both the executable file (example GAME.EXE), and the CTL
file (Example GAME.CTL) in the documentation from this
point on. GAMEDIR is used in place of the program directory
in the documentation from this point on.
1. Move all the files in this archive to the LORD Game Directory
example: "C:\LORD"
2. Make sure that ALL files listed above from the game package
are moved into that directory.
3. Type "DDSETUP.EXE" and hit the enter key. The first thing it
will ask you is what the name of the CTL file is. Type in
"GAME.CTL" and then proceed to the other settings. After
you are done the GAME.CTL file should be correctly configured.
Two versions of a fully commented CTL file are provided for
manual configuration. One is identified by the game title
(example: GAME.CTL) and this is the UN-EDITED version and the
other is identified as SAMPLE.CTL is what a CTL file should look
like AFTER it is edited. If all else fails - try the one I use
on MY support BBS (Sample.CTL). If you have fossil drivers be
sure to uncomment the 'fossil' option. If you have a modem set
to a non-std IRQ be sure to use the PORT# option for that com
port. A CTL file generated by DDSETUP.EXE will have NO comments
and look quite different from my samples, but they WILL work
just as well, never fear.
Where to put this file?
Put this file along with the rest of the files in this zip
file in the LORDS home directory. The game will not work unless
you do this....
4. To insure proper multi-node use DOS SHARE must be loaded
prior to the game and prior to DESQview.
5. In order to run the game program online the following
parameters may be used.
"/Bxxxxx" This tells GAME.EXE to lock its baud rate at
xxxxx. In order to get the most efficiency out of a high speed
error correcting modem (9600 baud or above), you may lock the baud
rate to a speed higher than what the caller is actually using.
By locking the baud to say 38,400, the modem can compress text data
that is being sent and achieve a baud rate much higher than the
actual transmission rate.
This will lock the baud rate at the same value for all nodes that
use this command line. If you perfer a more selective way to lock
baud use 'LOCKBAUD' command in the GAME.CTL file.
"/Cx" (where x is 1..4) This specifies a comport number.
Some bbs software does not create door information files (dropfiles)
that contain the comport number. If your bbs does have a comport
listed in the dropfile then there is no need for this parameter.
The default is comport 0, local mode.
"/E" - Expanded Memory Specification If your machine has over one
megabyte of memory, then you may have some available. GAME.EXE can
utilize EMS to improve game performance and reduce conventional
memory requirements.
This command will tell GAME.EXE to use EMS memory to hold its
overlay buffer. Otherwise disc area may be used to hold this buffer.
This needs a memory manager and when enabled and is compatible with
DESQview. Default is NOT to use available EMS.
"/L" This tells GAME.EXE to load up in LOCAL mode.
This is good for testing or when a sysop just wants to "try out" the
door without messing with his BBS setup. The "/L" mode will ask the
user for his name and run the door in local mode.
"/Nx" (where x is 1..9) This specifies a "node number".
Some bbs software support multinode environments in which you must
know the node number of the drop file to use. For example, RBBS-PC
uses DORINFOx.DEF. If you specified "/N2" then GAME.EXE would use
DORINFO2.DEF.
"/Mx" (where x is up to 2 filename acceptable characters)
Used to specify one of Multiple control files. If you have created
more than one GAME.CTL file (GAME1.CTL, GAME2.CTL, etc.) for each
node or network PC then you can select the one you want by using
the /M parm.
Example: "/M2" will force GAME.EXE to use GAME2.ctl.
"/Pyyy" This specifies the path to the drop files.
For example, "/PC:\WILDCAT\WCWORK\NODE1" would tell GAME.EXE to
look for the drop file in C:\WILDCAT\WCWORK\NODE1. If this is left
out the program assumes the drop file is local.
"/R" To force local RIP for the sysop. Used only if the program
has RipLink built in and the door supports RIP. Use AFTER the
/L parameter if you are using the door in local mode.
"/V" This command will tell GAME.EXE not to show any display
on the local screen. Only a colored screen and a message will be
displayed. The cursor will not move as it will be turned off.
Saves a little processing on multi-tasking systems.
"/W" This flags the program that a network is present even
though no multitaskers are detected. This is useful if the door is
run on a network such as Novell that doesn't use multitaskers.
COMMON ERRORS
002 File not found error. Usually caused by not having
the drop file path set properly or the game files
are not in the LORD home directory.
003 File path not found. Check to make sure the game
directory is correctly named as GAMEDIR.
201 Files not found. Check to make sure that all required
games files are in the LORD directory.
***** 3RDPARTY.DAT ******
{ 6. Install the door into your 3RDPARTY.DAT file in your LORD }
{ directory by putting in these words. }
{ TURDUN1 /PC:\SF /N* }
{ ^^^^^^^ }
{ path to drop file (ie SFDOORS.DAT) }
{ `#Turgon's Dungeon %Wonderland Software }
RESTRICTIONS ON THE UNREGISTERED GAME
-------------------------------------
Until the game is registered the following restrictions are
in effect:
a. There will be a slight delay experienced by players at the
beginning of the game and end of the game.
b. The words UNREGISTERED will appear as you enter and leave
the door.
c. Registering the game disables both of the above and your
BBS name will appear where unregistered was before
d. Once you are registered any future updates can be obtained
free through my BBS and my upgrades are ALWAYS easy to
implement!
e. I am always improving my games - so check my BBS for a
more current version.
WHAT TO DO IF THERE ARE PROBLEMS
--------------------------------
Every effort is made to ensure that the game runs correctly
before it leaves my BBS as Shareware. If you are experiencing
problems please do the following BEFORE calling me:
1. Read ALL the SYSOP.DOC to ensure you have setup the program
and have met all the program requirements.
2. If you can't figure it out call our support BBS for help..
Multinode use
-------------
This game supports multinode use and provides automatic
multi-tasker support (time slice releasing) for a wide variety
of multi-taskers.
Common Problems (Locked Bauds, High Speed modems, etc)
------------------------------------------------------
1. The game does NOT require a fossil driver to run.
2. If you are running a high speed modem (9600 baud or above),
then I suggest you run your bbs/mailer/doors at a locked baud
rate. On high speed error correcting modems, locking the baud
rate will have a noticeable increase on the speed of text that
is sent. It's beyond the scope of this document to discuss
configuring your BBS and mailer for a locked baud rate; you may
wish to consult those docs for information on that. Here are a
few things to keep in mind when setting up GAME with a locked
baud rate:
a. When using a locked baud rate, I highly recommend
using a FOSSIL driver. This game will work at high
speeds without one though. BNU is a good fossil driver
which can even be loaded and unloaded before and after
you run this game.
b. If you are using a fossil, then make sure to tell the
fossil that the port is locked. For BNU, to lock com1:
at 38,400, you would use something like "L0=38400" on
BNU's command line.
c. If you lock the baud for one program, it must be
locked for everything. You can't lock the baud for just
this game, but not your BBS/mailer.
d. You may need to use the /B switch on the game.exe
Command line to specify the locked baud rate. For
19,200 this would be "/B19200" and for 38,400 this
would be "/B38400". Please note there is no space
between the "/B" and the baud rate.
3. What follows is some information on possible strange
situations that may occur:
a. Low speed users can play the game, but high speed
users get garbage.
- If you are not using the DORINFOx.DEF or
DOOR.SYS drop file then you may wish to find a
converter program to convert whatever drop file
your BBS produces to the DORINFOx.DEF or DOOR.SYS
format and tell game.exe to use that.
Several converter programs are readily available
on most BBS systems. CallDoor is a good one if you
can find it. I have it on my BBS for download if
you need it.
b. The game hangs up when a user enters the game.
- Sounds like the game is getting the wrong baud
rate somehow. Try switching over to the DOOR.SYS
drop file method if possible.
c. Text and screens are getting cut off.
- If you are running with a locked baud, then this
could be caused by some sort of FLOW CONTROL
problem. Try using a fossil if you aren't already.
d. If you're using something other than the DOOR.SYS
drop file, then I always suggest trying to use
DOOR.SYS if possible. It is the most reliable method
and has had the most testing. If that is not possible
try DORINFOx.DEF as an alternative.
e. A door locks up node 1. This can happen with fossils
or the internal communications routines because it
uses the default comport of 1 when NONE is found in
the dropfile or game.ctl file. To correct this make
sure the right port is shown in the dropfile OR
game.ctl file.
f. ANSI is reflected correctly on the local screen but
the user is getting garbage. Assuming the user has
ANSI installed then most likely the problem is at
your end. First make sure you have configured the
game.ctl file to show the correct locked port rate.
Second make sure the dropfile is passing the locked
port rate INSTEAD of the actual conncet rate. If it
is not passing the locked port rate then you may
need to use a different dropfile format OR use a
dropfile converter program to change the line to
show the locked port rate INSTEAD of the actual
connect rate.
"Corrupted" data files
----------------------
It is possible that something could happen to your game
data file. A power outage, game crash, or other event could
damage the data files. If you get one of these messages,
then the best thing to do is run the SETUP.EXE program to
reset the game.
CREDITS:
--------
This relatively small section is just to recognize the
GOOD people who have made this door a possibility.
The DDPlus Team - Thanks to Scott Baker, Steve Lorenz,
Bob Dalton, Andy Stewart, Tom Morgan
and other contributors for that great
turbo pascal door kit. If you ever
want to make a door product for use
with BBS's then this is the kit to get!
DESQview is a registered trademark of Quarterdeck Office Systems.
Doordriver kit is proprietary software by Scott Baker.
Ripscript & Ripterm are registered trademarks of TeleGrafix
Communications.
Where to reach me
-----------------
I can usually be reached at my BBS system, which should be
listed in the section entitled "registration" which is below.
I also habitually monitor ALL door related echos in the SFNET
Net System.
Registration
------------
If you or your users enjoy this game, then please register it.
Information on price and how to register is shown on the
enclosed REGISTER.FRM. Registration will disable the UNREGISTERED
nag at the beginning andend and entitle you to life time support
through my BBS. BBS Support includes unlimited free updates
and upgrades (not like some door game authors who charge for
major upgrades/updates!) through my BBS and access to the game
support conference on my BBS. To register this game just print
out the registration form (REGISTER.FRM) file included with the
game and send it with your check or money order to:
Jay A. Cochrane
126 Lakehurst Dr
Dudley, NC 28333
HOW TO REACH ME BY MODEM
---------------------------
The MAD HAtter BBS (USA)
(919) 736-8005 (USR Sportster 28.8 baud)
SFNET A0919000
Reminder: You will have to pick up you registered copy from my
BBS. Just allow an appropriate amount of time (a week or two)
after dropping your check in the mail for it to arrive to me
and your registered copy to be compiled. If you need it
sooner log onto my BBS, leave me a message telling me you
mailed the registration and when I receive your check or money
order I will post a private message on the BBS with your registered
copy attached. If you do it this way please allow at least a week
from the time you mail it to the time you call and get your
code. If you live in NORTH AMERICA I can also call and upload your
copy to your BBS for an additional $3.00, if you would like.
REMINDER: No disks are sent at the moment, if you need
the most current version you must call OR freq my BBS for it.
Bug Reports/Comments/Suggestions
--------------------------------
I have made every attempt to make sure the game is free of bugs,
BUT the possibility always exists that one may have been missed
by me or the playtesters. If you find a bug, or have a
suggestion or comment to make which would make future versions
better please let us know as soon as you can. Those people that
lead me to find a bug or generate a better game will receive
credit in the game documentation. PLEASE DO NOT NOTIFY ME OF
PROBLEMS AND EXPECT ME TO FIX THEM IF YOU HAVE FAILED TO
PROVIDE ME WITH GOOD INFORMATION ABOUT WHAT IS HAPPENING.